iOS and Android takes 58% of portable gaming revenue

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Flurry a mobile analytics firm  reports on the continuing shift in portable gaming from dedicated devices to smartphones and other multipurpose portable devices. It looks like even the hardcore gamers are being hardly influenced by casual gamers on this results.

Apple’s iOS and Google’s Android mobile operating systems took  58% of portable gaming revenue in the United States this year. Most important to note that last year dedicated device leaders Nintendo and Sony held 57% of the market, according from results compiled by Flurry from NPD market research and Flurry’s own mobile app data.

The most striking trend is that iOS and Android games have tripled their market share from roughly 20% in 2009 to nearly 60% in just two years. Simultaneously, Nintendo, the once dominant player, has been crushed down to owning about one-third of market in 2011, from having controlled more than two-thirds in 2009. Combined, iOS and Android game revenue delivered $500 million, $800 million and $1.9 billion over 2009, 2010 and 2011, respectively.

Accordingly, it seems that the trend has been favorably on the side of iOS and Android in which is supplemented by low-cost game titles readily available on both platforms have appeared resistible for most casual gamers to spend few dollars or download free game apps to play on their phones.

Meanwhile, Apple’s have just top over 10-percent of the U.S. mobile phone users market share along with iOS’ 27.4-percent smartphone platform share while Android surges as expected with 25.3-percent and 44.8-percent for the market and OS share, respectively. This data are according to comScore’s survey gathered in three months time through June to September.

At the end, we agreed to Flurry’s suggestion that Nintendo should quickly plan on adapting the rapidly-changing landscape of portable gaming, or else they might find their business walking on the same footsteps passed by Nokia.

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